Lorenzo R Bambino

27803 Rainier Road
Castaic, CA. 91384
c:562-841-5660
lorenzo.bambino@elbee-art.com

Online Portfolio: www.elbee-art.com

EDUCATION:
Bachelor of Fine Arts, Traditional/Computer Animation, 1997
The Art Institute of Chicago

EMPLOYMENT:

Imagi Studios, Sherman Oaks CA.
Ruff Layout/Finaler Lead
April '08 - Presents
"Astroboy"
Responsibilities included but were not limited to:
Help develop the Final Layout Department in its esthetics, its artistic goals, and help define it's role in the production pipeline. Trained new Final Layout artist in our tool sets and over all artistic vision.
Creating previsual animatics to create mood and tell the story through the camera lens.
Developing 2D layouts of "Metro City" and "Earth" for environment placement and camera direction.
Finessing cameras animation curves to create a smoother and more pleasing cinamatography.
developing the D.O.F. of the film with the DP supervisor.

Jim Henson Studios, Hollywood CA.
Environmental Modeler/Ruff Layout Artist/Cleanup Animator
October '07 - Present
"What's The Big Idea"
Responsibilities included but were not limited to:
Working on a PBS episode 3D animated show.
          Modeling environments, props, and furniture. designing and stylizing all of the models.
          Applying and creating textures and the look of the models.
          Set Dressing and Ruff Layout in 3D and Live Action.
          Cleaning up Motion Capture animation.
 
Super78, Hollywood CA.
LAYOUT LEAD/ANIMATOR
June '07 - August '07
"Ben10 - Race Against Time"
Responsibilities included but were not limited to:
       Working on a Cartoon Network live action/3D character movie.
       Blocking out shots, Tracking live action plates, placing 3D characters into shot and matching live action                  camera.
       Taking motion capture rig and animating facial, hands, and secondary animation. key framing full 3D                    characters.

Walt Disney Feature Animation, Burbank CA
LAYOUT FINALER                                                                           
January '05 - March '07
"Meet The Robinsons"
Responsibilities included but were not limited to:
        Compiling master sets with all the elements for that set and applying a ruff look to them
        Composing shots with 3D camera rig;
        Tweaking 3D camera rig to match character animation
    Working with various departments to see shots through completion;
        Applying look variants to characters and elements
        Committing, reconstituting, and trouble shooting rendering shots and creating IV's(rendering geometry).
        Required a solid knowledge of Linux and mac platforms, and basic scripting.

Walt Disney Feature Animation, Burbank CA
ASSISTANT TECHNICAL DIRECTOR, Shot Finaling                                          
March '04 - January '05
"Chicken Little"
Responsibilities included but were not limited to:
    Composing shots for Ruff and Finaling,
        Committing, Trouble-shooting and Rendering shots.
        Trouble shoot & Manipulated shake tree's

Freelance Character and Graphic Design
2002-present
        Designed characters and environments for children's book
        Created concept and artwork using pencil and watercolor
        Art Director and Character Designer for short animation film
        Oversee development in character modeling and designing
        Maintained continuity throughout development of story and design
        Created character sheets for modelers and texture samples for characters and environments
        designed story boards and over all look of the film.
        Designed logo concept for TV pitched show
        Drew up multiple concepts and thumbnails for client
        Designed full illustrated logo for the TV concept.
        Commissioned to paint clients ideas on large canvases for art shows throughout Los Angeles
        Took clients ideas and created ruff to finished sketches for approval
        Used approved artwork and made it into a painting

Walt Disney Feature Animation, Orlando FL
ASSISTANT TECHNICAL DIRECTOR, Animation, Modeling, Character Finaling          
Aug '02 - January '04
"A Few Good Ghosts"    
Responsibilities included but were not limited to:                                                        
    Trained 2D animators in Maya 3D animation and other 3D pipeline GUI's.
        Created Layouts for scenes, checking models and model surfaces;
        Rendering and testing scenes; compiling templates,  parse and config files for the pipeline; allocating and
        maintaining disk space.

Walt Disney Feature Animation, Burbank CA
Render I/O Administrator
Aug '98 - Aug '02
        Responsible for monitoring production-rendering using LSF and BBQ.;
        trouble shooting and remedied render issues such as user, host issues, software issues,
        and user error; Maintaining and projecting
        render priorities to meet production deadlines;
        Optimizing render pipeline efficiency;  Provide LSF/DAQ training;
        Printing rendered images on 16 and/or 24 field paper using Inga software. 
        Comparing plot registration with CAPS cameras to ensure accuracy.
        CAPS:  Documenting in/out rendered images, compositing tests,
        editing and creating x-sheets.

SOFTWARE:
Maya, Photoshop, Illustrator, Softimage, Shake, Paint3d, DisneyPaint, Gimp, CAPS, LSF, (BBQ)Disney's rendering submit package, INGA, Showtool, SFM, Adobe after effects, Adobe Premier, Unix, Linux, OSX, HTML.

PRODUCTION:
Dinosaur, Atlantis: The Lost Empire, Gone in 60 Seconds (TSL), 102 Dalmations (TSL), Treasure Planet, A Few Good Ghosts, Home on the Range, Chicken Little, Meet The Robinson, BEN 10 "Race Against Time", What's The Big Idea.

SKILLS/EXPERIENCE
Strong drawing, painting and traditional background.
Extensive knowledge of 2D and 3D animation pipeline;
academic and production.
Texture painting characters and environments using DisneyPaint,
Advanced Maya, and Shake.
Working knowledge of UNIX/LINUX; understand filesystem hierarchy, user environments, basic
scripting, system and network
troubleshooting. Understanding of distributed batch
queuing systems and rendering; LSF and proprietary.

REFERENCES:  Available upon request.